
Project Tumut aims to test fun and creative methods for their ability to facilitate participants of a community (ie Tumut) to design sustainable possibilities for the future of their town.
The project has gone through a number of phases each phase helping to create the next phase. Phase 1 was an introductory phase and the outcome helped create the next phase. Phase 2 aimed to generate a concept through creative activity packs which participants filled out and sent back. The outcome of phase 2 was the concept 'to diversify cohesively'. This concept was then used to create the games for Phase 3. The aim of this game was to get participants to play with the idea of 'diversifying cohesively'. The outcome of phase 3 can be downloaded as a pdf (see below). These results have help create the possible future scenarios in the form of visualisions in phase 4. These visualisations will be displayed to the community of Tumut on the 17th of April at the Tumut Shire Councile, in the Gundagai roomm from 4-6:30pm. All of the Tumut Community is invited and those who attend will be asked to give their feedback on the visual scenarios that have been created and what they would like to see as the next step in the process. The feedback from phase 4 will determine what happens next, a common vision will be formulated from the feedback and this will determine the final outcome of the project.
Phase 1 Creative MethodsPhase 2 Cultivating a ConceptPhase 3 All Fun and Games [download pdf of results]Phase 4 Scenarios of Sustainable Wellbeing [download pdf of: poster, booklet or give your feedback]
For more information contact Viveka email: viveka.hocking@anu.edu.au
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